Jul 12th, 2013
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Roblox The Labyrinth Hack Script
Roblox The Labyrinth Codes
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- --This ROBLOX Script Is Made By The Respected Owners.
- --Script Hidden For Privacy Of The Users. Script Hidden For Privacy Of The Users.
- --Instructions Copy and paste into script builder,
- --Put two names into 'YOURNAME', and 'THE VICTIM' (One of them doesn't have to be you)
- --This Script Makes two players in your game. Well. I think its in the title ;D
- ----------------------------------------------------------------------------------------
- function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f)
- funcw.Name = zName
- funcw.Part0 = zPart0
- if (zCoco true) then
- funcw.C0 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
- funcw.C1 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
- return funcw
- function fun(n1, n2)
- t1 = game.Players[n1].Character.Torso
- t2.Parent.Humanoid.PlatformStand = true
- ls1 = Instance.new('Weld')
- ls1.Part0 = t1
- ls1.C0 = CFrame.new(-1.5,0,0)
- t1['Right Shoulder']:Remove()
- rs1.Parent = t1
- rs1.Part1 = t1.Parent['Right Arm']
- rs1.Name = 'Right Shoulder'
- ls2 = Instance.new('Weld')
- ls2.Part0 = t2
- ls2.C0 = CFrame.new(-1.5,0,0)
- t2['Right Shoulder']:Remove()
- rs2.Parent = t2
- rs2.Part1 = t2.Parent['Right Arm']
- rs2.Name = 'Right Shoulder'
- lh2 = Instance.new('Weld')
- lh2.Part0 = t2
- lh2.C0 = CFrame.new(-0.5,-2,0)
- t2['Right Hip']:Remove()
- rh2.Parent = t2
- rh2.Part1 = t2.Parent['Right Leg']
- rh2.Name = 'Right Hip'
- d.TopSurface = 0
- d.CanCollide = false
- d.BrickColor = BrickColor.new('Medium stone grey')
- d.Parent = t1
- local dm = Instance.new('SpecialMesh')
- dm.Parent = d
- fWeld('weld',t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
- d2.Parent = t1
- local c = Instance.new('Part')
- c.BottomSurface = 0
- c.BrickColor = BrickColor.new('Pastel brown')
- c.formFactor = 'Custom'
- cm = Instance.new('CylinderMesh')
- a = fWeld('weld',t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
- c2.BrickColor = BrickColor.new('Medium stone grey')
- c2.Parent = t1
- fWeld('weld',c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
- bl.TopSurface = 0
- bl.CanCollide = false
- bl.Shape = 'Ball'
- bl.Size = Vector3.new(1,1,1)
- dm.MeshType = 'Sphere'
- dm.Scale = Vector3.new(1.2,1.2,1.2)
- local br = Instance.new('Part')
- br.BottomSurface = 0
- br.BrickColor = BrickColor.new('Pastel brown')
- br.Parent = t2
- local dm = Instance.new('SpecialMesh')
- dm.Parent = br
- fWeld('weld',t2,t2,br,true,0.5,0.5,-0.6,0,0,0)
- bln.TopSurface = 0
- bln.CanCollide = false
- bln.Parent = t2
- local dm = Instance.new('SpecialMesh')
- dm.Parent = bln
- fWeld('weld',t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0)
- brn.TopSurface = 0
- brn.CanCollide = false
- brn.Parent = t2
- local dm = Instance.new('SpecialMesh')
- dm.Parent = brn
- fWeld('weld',t2,t2,brn,true,0.5,0.5,-1.2,0,0,0)
- lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0)
- rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0)
- ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0)
- rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0)
- ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0)
- rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0)
- t1.weldx:Remove()
- we = fWeld('weldx', t1, t1, t2, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
- n.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
- coroutine.resume(coroutine.create(function()
- for i = 1,6 do
- wait()
- we.C1 = we.C1 * CFrame.new(0,0.3,0)
- end
- end))
- fun('YOURNAME', 'THE VICTIM')