Aug 7th, 2016
- How Do I Double Jump In Ninja Simulator Roblox Id
- How Do I Double Jump In Ninja Simulator Roblox Codes
- How Do I Double Jump In Ninja Simulator Roblox Exploit
- How Do I Double Jump In Ninja Simulator Roblox Free
Double Jump: Double-tap your jump button to Double Jump! (PC = Spacebar, Mobile = Jump Button, Xbox = ‘A’ Button). Keep pressing the jump button to do multiple jumps in a row! (Unlock more double jumps in the Skills shop) More Roblox Codes – Other Games. We have tons of updated lists with active codes for most of the Roblox Games here. This site shares the codes and guide of new and popular games on Roblox.
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![Ninja Ninja](https://i.ytimg.com/vi/qsyFjwnHRlc/maxresdefault.jpg)
How Do I Double Jump In Ninja Simulator Roblox Id
- local ninja = game.Players.Zaroxth --Put your name here.
- quotes = {'Although shinobis seem cowardly, we silently assassinate and hide in the shadows.','True Shinobi don't try to assassinate, they must assassinate.','Self-sacrifice, a nameless shinobi who protects peace within the shadows. That is a true shinobi.','Kill a shinobi, shame on me. Try to kill 2 shinobis, death on you.'}
- chat:Chat(ninja.Character.Head, quotes[math.random(1,#quotes)], 'Blue')
- for _,v in pairs(ninjam.Head:GetChildren()) do
- v:Destroy()
- end
- del = false
- --running = false
- -- if running false then
- -- local left = ninjam['Left Arm']
- -- left.Transparency = 1
- -- local leftc = left:Clone()
- -- local rightc = right:Clone()
- -- leftc.Transparency = 0
- -- left.CanCollide = true
- -- local weldr = Instance.new('Weld',right)
- -- weldr.Part0 = right
- -- weldl.Part0 = left
- -- left.Rotation = Vector3.new(-90,0,0)
- -- weldr.C0 = CFrame.new(1,0,0)
- --
- ---- rightc.CFrame = right.CFrame
- ---- leftc.CFrame = left.CFrame
- -- wait()
- -- end
- --Stats
- chat:Chat(ninjam.Head, 'I have been defeated...','Red')
- function playsound()
- sound.Parent = ninjam.Torso
- sound.Volume = 50
- sound:Play()
- local katana = Instance.new('Tool')
- katana.Parent = ninja.Backpack
- katana.TextureId = 'http://www.roblox.com/asset/?id=11444089'
- katana.GripPos = Vector3.new(0, 0, -1.7)
- katana.GripUp = Vector3.new(0,0,1)
- handle.Name = 'Handle'
- handle.Reflectance = 0.4
- handle.Anchored = false
- mesh.MeshId = 'http://www.roblox.com/asset/?id=11442510'
- mesh.TextureId = 'http://www.roblox.com/asset/?id=11442524'
- mesh.Parent = handle
- -------- OMG HAX
- r = game:service('RunService')
- local slash_damage = 8
- Tool = katana
- SlashSound.SoundId = 'rbxasset://soundsswordslash.wav'
- SlashSound.Volume = .7
- local LungeSound = Instance.new('Sound')
- LungeSound.SoundId = 'rbxasset://soundsswordlunge.wav'
- LungeSound.Volume = .6
- local UnsheathSound = Instance.new('Sound')
- UnsheathSound.SoundId = 'rbxasset://soundsunsheath.wav'
- UnsheathSound.Volume = 1
- local humanoid = hit.Parent:findFirstChild('Humanoid')
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local hum = vCharacter:findFirstChild('Humanoid') -- non-nil if tool held by a character
- if humanoid~=nil and humanoid ~= hum and hum ~= nil then
- local right_arm = vCharacter:FindFirstChild('Right Arm')
- local joint = right_arm:FindFirstChild('RightGrip')
- if (joint ~= nil and (joint.Part0 sword or joint.Part1 sword)) then
- humanoid:TakeDamage(damage)
- untagHumanoid(humanoid)
- end
- end
- local creator_tag = Instance.new('ObjectValue')
- creator_tag.Name = 'creator'
- end
- function untagHumanoid(humanoid)
- local tag = humanoid:findFirstChild('creator')
- tag.Parent = nil
- end
- function attack()
- SlashSound:play()
- anim.Name = 'toolanim'
- anim.Parent = Tool
- damage = lunge_damage
- LungeSound:play()
- local anim = Instance.new('StringValue')
- anim.Value = 'Lunge'
- force = Instance.new('BodyVelocity')
- force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
- wait(.2)
- wait(.2)
- wait(.4)
- end
- function swordUp()
- Tool.GripRight = Vector3.new(0,1,0)
- end
- function swordOut()
- Tool.GripRight = Vector3.new(0,1,0)
- end
- function swordAcross()
- end
- local last_attack = 0
- return
- local humanoid = character.Humanoid
- print('Humanoid not found')
- end
- t = r.Stepped:wait()
- if (t - last_attack < .2) then
- else
- end
- last_attack = t
- --wait(.5)
- Tool.Enabled = true
- function onEquipped()
- end
- katana.Equipped:connect(onEquipped)
- playerMouse = game.Players.LocalPlayer:GetMouse()
- function teleport(target)
- if target:IsA('Part') and target.Locked false then
- end
- tool.Name = 'Blink'
- tool.CanBeDropped = false
- tool.Equipped:connect(function(mouse)
- mouse.Button1Down:connect(function()
- if playerMouse.Target.Parent:IsA('Model') then
- playsound()
- end
- end)
- local vanish = Instance.new('Tool',ninja.Backpack)
- vanish.RequiresHandle = false
- vanish.Enabled = true
- print('Equipped.')
- -- ninjam.Humanoid.MaxHealth = 999999
- ninjam.Torso.Anchored = true
- wait(.1)
- local coroutine = coroutine.resume(coroutine.create(function()
- sphere.Parent = ninjam.Torso
- sphere.Shape = 'Ball'
- sphere.Anchored = true
- sphere.CFrame = ninjam.Torso.CFrame
- sphere.TopSurface = 'Smooth'
- for i = 1,10 do
- sphere.Size = sphere.Size + Vector3.new(1,1,1)
- end
- end))
- end
- for _,v in pairs(ninjam:GetChildren())do
- v.Transparency = 1
- elseif v:IsA('Hat') then
- if part then
- part.CanCollide = false
- end
- ninjam.Humanoid.WalkSpeed = 190
- vanish.Unequipped:connect(function()
- playsound()
- for i = 1,6 do
- local coroutine = coroutine.resume(coroutine.create(function()
- sphere.Parent = ninjam.Torso
- sphere.Shape = 'Ball'
- sphere.Anchored = true
- sphere.CFrame = ninjam.Torso.CFrame
- sphere.TopSurface = 'Smooth'
- for i = 1,10 do
- sphere.Size = sphere.Size + Vector3.new(1,1,1)
- end
- end))
- end
- for _,v in pairs(ninjam:GetChildren())do
- v.Transparency = 0
- part = v:FindFirstChild('Handle')
- if part.Name ~= 'HumanoidRootPart' then
- end
- end
- ninjam.Humanoid.WalkSpeed = 16
- --Commands
- if msg:lower() 'kunai scatter' then
- for i = 1,260 do
- kunai.Name = 'Kunai'
- kunai.Parent = game.Workspace
- kunai.CFrame = game.Workspace.Base.CFrame + Vector3.new(math.random(-410,410),29.25,math.random(-410,410))
- kunai.Rotation = Vector3.new(-90, 0, math.random(-180,180))
- local mesh = Instance.new('SpecialMesh')
- mesh.Scale = Vector3.new(10,10,10)
- mesh.MeshId = 'http://www.roblox.com/asset/?id=45728702'
- mesh.TextureId = 'http://www.roblox.com/asset/?id=45728877'
- local coro = coroutine.resume(coroutine.create(function()
- for i = 1,6 do
- kunai.Rotation = kunai.Rotation + Vector3.new(0,0,60)
- kunai.CFrame = kunai.CFrame - Vector3.new(0,4,0)
- kunai.CFrame = kunai.CFrame - Vector3.new(0,5,0)
- end
- if msg:lower() 'kunai auei' then
- for _,v in pairs(game.Workspace:GetChildren())do
- local coro = coroutine.resume(coroutine.create(function()
- sphere.Parent = v
- sphere.Shape = 'Ball'
- sphere.Anchored = true
- sphere.CFrame = v.CFrame
- sphere.BottomSurface = 'Smooth'
- wait()
- sphere.CFrame = v.CFrame
- sphere:Destroy()
- end))
- end
- local songs = {'rbxassetid://163089835','rbxassetid://334458134'}
- if form false and del false then
- local sound = Instance.new('Sound')
- sound.SoundId = songs[math.random(1,#songs)]
- chat:Chat(ninjam.Head,'You think this is my final form..?','Red')
- chat:Chat(ninjam.Head,'Heh..','Red')
- chat:Chat(ninjam.Head,'I shall reveal my true form then...','Red')
- chat:Chat(ninjam.Head,'HYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!','Red')
- ninjam.Humanoid.MaxHealth = 999999
- ninjam.Torso.Anchored = true
- wait(.25)
- ring.Anchored = true
- ring.Transparency = 1
- ring.CFrame = ninjam.Torso.CFrame
- ring.Material = 'Ice'
- local mesh = Instance.new('SpecialMesh',ninjam)
- mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
- local coro = coroutine.resume(coroutine.create(function()
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(30,30,0)
- ring:Destroy()
- end
- wait(.01)
- local coroutine = coroutine.resume(coroutine.create(function()
- sphere.Parent = ninjam.Torso
- sphere.Shape = 'Ball'
- sphere.Anchored = true
- sphere.CFrame = ninjam.Torso.CFrame
- sphere.TopSurface = 'Smooth'
- sphere.Touched:connect(function(part)
- part:Destroy()
- end)
- wait()
- sphere.CFrame = ninjam.Torso.CFrame
- sphere:Destroy()
- ninjam.Humanoid.WalkSpeed = 0
- damage = math.huge
- lunge_damage = math.huge
- ninjam.Humanoid.WalkSpeed = 150
- local coro = coroutine.resume(coroutine.create(function()
- local color = BrickColor.Random()
- if v:IsA('Part') then
- end
- end
- wait(22.94)
- wait()
- end
- ninjam.Humanoid.Health = 100
- form = false
- if v:IsA('Part') then
- end
- end
- slash_damage = 8
- del = true
- print('Final form resumed.')
- end
RAW Paste Data
How Do I Double Jump In Ninja Simulator Roblox Codes
Aug 7th, 2016
Never
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How Do I Double Jump In Ninja Simulator Roblox Exploit
- local ninja = game.Players.Zaroxth --Put your name here.
- quotes = {'Although shinobis seem cowardly, we silently assassinate and hide in the shadows.','True Shinobi don't try to assassinate, they must assassinate.','Self-sacrifice, a nameless shinobi who protects peace within the shadows. That is a true shinobi.','Kill a shinobi, shame on me. Try to kill 2 shinobis, death on you.'}
- chat:Chat(ninja.Character.Head, quotes[math.random(1,#quotes)], 'Blue')
- for _,v in pairs(ninjam.Head:GetChildren()) do
- v:Destroy()
- end
- del = false
- --running = false
- -- if running false then
- -- local left = ninjam['Left Arm']
- -- left.Transparency = 1
- -- local leftc = left:Clone()
- -- local rightc = right:Clone()
- -- leftc.Transparency = 0
- -- left.CanCollide = true
- -- local weldr = Instance.new('Weld',right)
- -- weldr.Part0 = right
- -- weldl.Part0 = left
- -- left.Rotation = Vector3.new(-90,0,0)
- -- weldr.C0 = CFrame.new(1,0,0)
- --
- ---- rightc.CFrame = right.CFrame
- ---- leftc.CFrame = left.CFrame
- -- wait()
- -- end
- --Stats
- chat:Chat(ninjam.Head, 'I have been defeated...','Red')
- function playsound()
- sound.Parent = ninjam.Torso
- sound.Volume = 50
- sound:Play()
- local katana = Instance.new('Tool')
- katana.Parent = ninja.Backpack
- katana.TextureId = 'http://www.roblox.com/asset/?id=11444089'
- katana.GripPos = Vector3.new(0, 0, -1.7)
- katana.GripUp = Vector3.new(0,0,1)
- handle.Name = 'Handle'
- handle.Reflectance = 0.4
- handle.Anchored = false
- mesh.MeshId = 'http://www.roblox.com/asset/?id=11442510'
- mesh.TextureId = 'http://www.roblox.com/asset/?id=11442524'
- mesh.Parent = handle
- -------- OMG HAX
- r = game:service('RunService')
- local slash_damage = 8
- Tool = katana
- SlashSound.SoundId = 'rbxasset://soundsswordslash.wav'
- SlashSound.Volume = .7
- local LungeSound = Instance.new('Sound')
- LungeSound.SoundId = 'rbxasset://soundsswordlunge.wav'
- LungeSound.Volume = .6
- local UnsheathSound = Instance.new('Sound')
- UnsheathSound.SoundId = 'rbxasset://soundsunsheath.wav'
- UnsheathSound.Volume = 1
- local humanoid = hit.Parent:findFirstChild('Humanoid')
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local hum = vCharacter:findFirstChild('Humanoid') -- non-nil if tool held by a character
- if humanoid~=nil and humanoid ~= hum and hum ~= nil then
- local right_arm = vCharacter:FindFirstChild('Right Arm')
- local joint = right_arm:FindFirstChild('RightGrip')
- if (joint ~= nil and (joint.Part0 sword or joint.Part1 sword)) then
- humanoid:TakeDamage(damage)
- untagHumanoid(humanoid)
- end
- end
- local creator_tag = Instance.new('ObjectValue')
- creator_tag.Name = 'creator'
- end
- function untagHumanoid(humanoid)
- local tag = humanoid:findFirstChild('creator')
- tag.Parent = nil
- end
- function attack()
- SlashSound:play()
- anim.Name = 'toolanim'
- anim.Parent = Tool
- damage = lunge_damage
- LungeSound:play()
- local anim = Instance.new('StringValue')
- anim.Value = 'Lunge'
- force = Instance.new('BodyVelocity')
- force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
- wait(.2)
- wait(.2)
- wait(.4)
- end
- function swordUp()
- Tool.GripRight = Vector3.new(0,1,0)
- end
- function swordOut()
- Tool.GripRight = Vector3.new(0,1,0)
- end
- function swordAcross()
- end
- local last_attack = 0
- return
- local humanoid = character.Humanoid
- print('Humanoid not found')
- end
- t = r.Stepped:wait()
- if (t - last_attack < .2) then
- else
- end
- last_attack = t
- --wait(.5)
- Tool.Enabled = true
- function onEquipped()
- end
- katana.Equipped:connect(onEquipped)
- playerMouse = game.Players.LocalPlayer:GetMouse()
- function teleport(target)
- if target:IsA('Part') and target.Locked false then
- end
- tool.Name = 'Blink'
- tool.CanBeDropped = false
- tool.Equipped:connect(function(mouse)
- mouse.Button1Down:connect(function()
- if playerMouse.Target.Parent:IsA('Model') then
- playsound()
- end
- end)
- local vanish = Instance.new('Tool',ninja.Backpack)
- vanish.RequiresHandle = false
- vanish.Enabled = true
- print('Equipped.')
- -- ninjam.Humanoid.MaxHealth = 999999
- ninjam.Torso.Anchored = true
- wait(.1)
- local coroutine = coroutine.resume(coroutine.create(function()
- sphere.Parent = ninjam.Torso
- sphere.Shape = 'Ball'
- sphere.Anchored = true
- sphere.CFrame = ninjam.Torso.CFrame
- sphere.TopSurface = 'Smooth'
- for i = 1,10 do
- sphere.Size = sphere.Size + Vector3.new(1,1,1)
- end
- end))
- end
- for _,v in pairs(ninjam:GetChildren())do
- v.Transparency = 1
- elseif v:IsA('Hat') then
- if part then
- part.CanCollide = false
- end
- ninjam.Humanoid.WalkSpeed = 190
- vanish.Unequipped:connect(function()
- playsound()
- for i = 1,6 do
- local coroutine = coroutine.resume(coroutine.create(function()
- sphere.Parent = ninjam.Torso
- sphere.Shape = 'Ball'
- sphere.Anchored = true
- sphere.CFrame = ninjam.Torso.CFrame
- sphere.TopSurface = 'Smooth'
- for i = 1,10 do
- sphere.Size = sphere.Size + Vector3.new(1,1,1)
- end
- end))
- end
- for _,v in pairs(ninjam:GetChildren())do
- v.Transparency = 0
- part = v:FindFirstChild('Handle')
- if part.Name ~= 'HumanoidRootPart' then
- end
- end
- ninjam.Humanoid.WalkSpeed = 16
- --Commands
- if msg:lower() 'kunai scatter' then
- for i = 1,260 do
- kunai.Name = 'Kunai'
- kunai.Parent = game.Workspace
- kunai.CFrame = game.Workspace.Base.CFrame + Vector3.new(math.random(-410,410),29.25,math.random(-410,410))
- kunai.Rotation = Vector3.new(-90, 0, math.random(-180,180))
- local mesh = Instance.new('SpecialMesh')
- mesh.Scale = Vector3.new(10,10,10)
- mesh.MeshId = 'http://www.roblox.com/asset/?id=45728702'
- mesh.TextureId = 'http://www.roblox.com/asset/?id=45728877'
- local coro = coroutine.resume(coroutine.create(function()
- for i = 1,6 do
- kunai.Rotation = kunai.Rotation + Vector3.new(0,0,60)
- kunai.CFrame = kunai.CFrame - Vector3.new(0,4,0)
- kunai.CFrame = kunai.CFrame - Vector3.new(0,5,0)
- end
- if msg:lower() 'kunai auei' then
- for _,v in pairs(game.Workspace:GetChildren())do
- local coro = coroutine.resume(coroutine.create(function()
- sphere.Parent = v
- sphere.Shape = 'Ball'
- sphere.Anchored = true
- sphere.CFrame = v.CFrame
- sphere.BottomSurface = 'Smooth'
- wait()
- sphere.CFrame = v.CFrame
- sphere:Destroy()
- end))
- end
- local songs = {'rbxassetid://163089835','rbxassetid://334458134'}
- if form false and del false then
- local sound = Instance.new('Sound')
- sound.SoundId = songs[math.random(1,#songs)]
- chat:Chat(ninjam.Head,'You think this is my final form..?','Red')
- chat:Chat(ninjam.Head,'Heh..','Red')
- chat:Chat(ninjam.Head,'I shall reveal my true form then...','Red')
- chat:Chat(ninjam.Head,'HYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!','Red')
- ninjam.Humanoid.MaxHealth = 999999
- ninjam.Torso.Anchored = true
- wait(.25)
- ring.Anchored = true
- ring.Transparency = 1
- ring.CFrame = ninjam.Torso.CFrame
- ring.Material = 'Ice'
- local mesh = Instance.new('SpecialMesh',ninjam)
- mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
- local coro = coroutine.resume(coroutine.create(function()
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(30,30,0)
- ring:Destroy()
- end
- wait(.01)
- local coroutine = coroutine.resume(coroutine.create(function()
- sphere.Parent = ninjam.Torso
- sphere.Shape = 'Ball'
- sphere.Anchored = true
- sphere.CFrame = ninjam.Torso.CFrame
- sphere.TopSurface = 'Smooth'
- sphere.Touched:connect(function(part)
- part:Destroy()
- end)
- wait()
- sphere.CFrame = ninjam.Torso.CFrame
- sphere:Destroy()
- ninjam.Humanoid.WalkSpeed = 0
- damage = math.huge
- lunge_damage = math.huge
- ninjam.Humanoid.WalkSpeed = 150
- local coro = coroutine.resume(coroutine.create(function()
- local color = BrickColor.Random()
- if v:IsA('Part') then
- end
- end
- wait(22.94)
- wait()
- end
- ninjam.Humanoid.Health = 100
- form = false
- if v:IsA('Part') then
- end
- end
- slash_damage = 8
- del = true
- print('Final form resumed.')
- end
RAW Paste Data